Torre de señales#
Introducción#
La Torre de Señalización es un dispositivo indicador que proporciona información visual sobre el estado mediante luces de colores e incluye un interruptor de parachoques incorporado para detectar la interacción física.
For the examples below, the configured Signal Tower will be named signal_tower_1 and will be used in all subsequent examples throughout this API documentation when referring to SignalTower class methods.
A continuación se muestra una lista de todos los métodos disponibles:
Configuradores: Configure los colores y patrones de las luces de la torre de señalización.
set_color– Sets the pattern for a single Signal Tower color band.set_colors– Sets the state of each Signal Tower light band.
Obtenedores: lean el estado del parachoques de la torre de señalización.
pressing– Returns whether the Signal Tower bumper is currently pressed.
Funciones de devolución de llamada: Ejecuta el código cuando cambia el estado del parachoques de la torre de señalización.
pressed– Calls a function when the Signal Tower bumper is pressed.released– Calls a function when the Signal Tower bumper is released.
Constructores: Inicialicen y configuren manualmente la torre de señales.
SignalTower– Create a Signal Tower.
Colocadores#
set_color#
set_color sets the light pattern of one or more color lights on the Signal Tower.
Usage:
signal_tower_1.set_color(value, state)
Parámetro |
Descripción |
|---|---|
valor |
Optional. The color light to control:
|
estado |
Optional. The light pattern to apply:
|
# Set the Signal Tower to start blinking the blue LED
signal_tower_1.set_color(SignalTower.BLUE, signal_tower.BLINK)
set_colors#
set_colors sets the state of each Signal Tower light band.
Usage:
signal_tower_1.set_colors(r, y, g, b, w)
Parámetro |
Descripción |
|---|---|
r |
The state for the red LED:
|
y |
The state for the yellow LED:
|
gramo |
The state for the green LED:
|
b |
The state for the blue LED:
|
w |
The state for the white LED:
|
# Turn on all LEDs
signal_tower_1.set_colors(SignalTower.ON, SignalTower.ON, SignalTower.ON, SignalTower.ON, SignalTower.ON)
# Turn on just the red LED
signal_tower_1.set_colors(SignalTower.ON, SignalTower.OFF, SignalTower.OFF, SignalTower.OFF, SignalTower.OFF)
Getters#
pressing#
pressing returns a Boolean indicating whether the Signal Tower’s bumper is currently being pressed.
True— The Signal Tower’s bumper is currently being pressed.False— The Signal Tower’s bumper is not being pressed.
Usage:
signal_tower_1.pressing()
Devoluciones de llamada#
pressed#
pressed registers a function to be called when the Signal Tower’s bumper is pressed.
This method returns an instance of the Event class.
Usage:
signal_tower_1.pressed(callback, arg)
Parámetros |
Descripción |
|---|---|
|
Una función definida previamente que se ejecuta cuando se presiona el parachoques de la Torre de Señalización. |
|
Opcional. Una tupla que contiene los argumentos que se pasarán a la función de devolución de llamada. Consulte Uso de funciones con parámetros para obtener más información. |
# Define a function tower_button_pressed()
def tower_button_pressed():
# Print that the Signal Tower's button was pressed
# to the Brain's screen.
brain.screen.print("button pressed")
# Run tower_button_pressed when the Signal Tower's
# button is pressed.
signal_tower_1.pressed(tower_button_pressed)
released#
released registers a function to be called when the Signal Tower’s bumper is released.
This method returns an instance of the Event class.
Usage:
signal_tower_1.released(callback, arg)
Parámetros |
Descripción |
|---|---|
|
Una función definida previamente que se ejecuta cuando se suelta el parachoques de la torre de señalización. |
|
Opcional. Una tupla que contiene los argumentos que se pasarán a la función de devolución de llamada. Consulte Uso de funciones con parámetros para obtener más información. |
# Define a function tower_button_released()
def tower_button_released():
# Print that the Signal Tower's button was released
# to the Brain's screen.
brain.screen.print("button released")
# Run tower_button_released when the Signal Tower's
# button is released.
signal_tower_1.released(tower_button_released)
Constructores#
SignalTower#
SignalTower creates a Signal Tower.
SignalTower(smartport)
Parámetro |
Descripción |
|---|---|
|
The Smart Port that the Signal Tower is connected to, written as |
# Construct a Signal Tower "signal_tower_1" with the
# SignalTower class
signal_tower_1 = SignalTower(Ports.PORT1)