Controlador#

Inicialización de la clase controlador#

Para utilizar un controlador en su proyecto, comience inicializándolo de la siguiente manera:

# Create a new object "controller" with the Controller class.
controller = Controller()

This controller object will be used in all subsequent examples throughout this API documentation when referring to Controller class methods and attributes.

The Controller class comes with three pre-defined attributes, though the screen attribute is only available if you are using a V5 Controller:

  • axis - Allows you to detect movements in the Controller’s joysticks and assign functions to axes events.

  • button - Allows you to detect button presses and assign functions to button events on the Controller.

  • screen - V5 Controller Only. Enables you to display text and draw images on the V5 Controller’s screen.

Atributos

Métodos de clase#

In addition to its attributes, the Controller has access to the rumble method if using a V5 Controller.

controlador.rumble()#

The controller.rumble(pattern) method sends a rumble string to the V5 controller.

Parámetro

Descripción

pattern

A pattern using . and - for short and long rumbles.

Devoluciones: Ninguna

# Rumble the V5 Controller to the pattern short-short-long-long.
controller.rumble('..--')