按钮#
Depending on if it is an EXP Controller or a V5 Controller connected, the button
attribute has access to different objects:
EXP 控制器 |
V5 控制器 |
---|---|
|
|
按下()#
The pressed(callback)
method registers a function to be called when a button is pressed.
范围 |
描述 |
---|---|
打回来 |
按下按钮时调用的函数。 |
**返回:**无。
// Define the buttonPressed function with a void return
// type, showing it doesn't return a value.
void buttonPressed() {
// The Brain will print that a controller button was
// pressed on the Brain's screen.
Brain.Screen.print("controller button pressed");
}
int main() {
// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
// Run buttonPressed when the 'A' controller button is pressed.
Controller.ButtonA.pressed(buttonPressed);
}
发布()#
The released(callback)
method registers a function to be called when a button is released.
范围 |
描述 |
---|---|
打回来 |
释放按钮时调用的函数。 |
**返回:**无。
// Define the buttonReleased function with a void return
// type, showing it doesn't return a value.
void buttonReleased() {
// The Brain will print that a controller button was
// released on the Brain's screen.
Brain.Screen.print("controller button released");
}
int main() {
// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
// Run buttonReleased when the 'A' controller button is released.
Controller.ButtonA.released(buttonReleased);
}
紧迫()#
The pressing()
method returns whether a button is currently being pressed.
Returns: true
if the button is currently being pressed. false
if it is not currently being pressed.