límite#
Inicializando la clase límite#
Un interruptor de límite se crea utilizando el siguiente constructor:
The limit
constructor creates a limit object in the specified Three Wire Port.
Parámetro |
Descripción |
---|---|
|
El puerto de 3 cables al que está conectado el interruptor de límite, ya sea un puerto en el Cerebro o un Expandedor de 3 cables. |
Primero se debe crear un Brain o un 3-Wire Expander antes de poder usarlos para crear un objeto con el constructor de clase Limit.
// Create the Brain.
brain Brain;
// Construct a Limit Switch "limit" with the Limit class.
limit Limit = limit(Brain.ThreeWirePort.A);
This limit
object will be used in all subsequent examples throughout this API documentation when referring to limit class methods.
Métodos de clase#
pressed()#
The pressed(callback)
command registers a callback function for when the Limit Switch is pressed.
Parámetros |
Descripción |
---|---|
llamar de vuelta |
La función de devolución de llamada que se llamará cuando se presione el interruptor de límite. |
Devoluciones: Ninguna.
// Define the switchPressed function with a void return type,
// showing it doesn't return a value.
void switchPressed() {
// The Brain will print that the Limit Switch was pressed
// on the Brain's screen.
Brain.Screen.print("switch pressed");
}
int main() {
// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
// Run switchPressed when the Limit Switch is pressed.
Limit.pressed(switchPressed);
}
released()#
The released(callback)
command registers a callback function for when the Limit Switch is released.
Parámetros |
Descripción |
---|---|
llamar de vuelta |
La función de devolución de llamada que se llamará cuando se libere el interruptor de límite. |
Devoluciones: Ninguna.
// Define the switchReleased function with a void return
// type, showing it doesn't return a value.
void switchReleased() {
// The Brain will print that the Limit Switch was released
// on the Brain's screen.
Brain.Screen.print("switch released");
}
int main() {
// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
// Run switchReleased when the Limit Switch is released.
LimitSwitchA.released(switchReleased);
}
pressing()#
The pressing()
command checks if the Limit Switch is currently being pressed.
Returns: An integer value representing the state of the Bumper Switch. A 1
is returned if the Bumper Switch is being pressed. A 0
will be returned if it is not.