Eje#
posición()#
The position(units)
command gets the position of the joystick axis on a scale from -100 to 100.
Objeto |
Descripción |
---|---|
|
Which axis to report the position of:
|
Devuelve: Un entero que representa la posición del eje del joystick.
// Get the position of the current axis.
int axis = Controller.Axis1.position();
// Print the position of the current controller axis to the
// Brain's screen.
Brain.Screen.print(axis);
cambió()#
The changed(callback)
command registers a function to be called when the axis value changes.
Parámetro |
Descripción |
---|---|
llamar de vuelta |
Una función que se llamará cuando cambie el valor del eje |
Devoluciones: Ninguna.
// Define the axisChanged function with a void return type,
// showing it doesn't return a value.
void axisChanged() {
// The Brain will print that the controller axis changed
// on the Brain's screen.
Brain.Screen.print("controller axis changed");
}
int main() {
// Initializing Robot Configuration. DO NOT REMOVE!
vexcodeInit();
// Run axisChanged when the value of the controller axis changes.
Controller.Axis3.changed(axisChanged);
}