V5 26-27 Override#

V5 Override is the VEX V5 Robotics Competition game for the 2026-2027 season.
To learn about the game’s rules, access the game manual here.

The VEXcode VR Playground window showing the V5 26-27 Override Playground. It shows the Flex Robot in the V5 26-27 Virtual Skills field.

The V5 26-27 Override Playground lets you try to get the most points in the Autonomous Coding Skills challenge for the season.

Field Overview#

The Playground has four different starting locations that can be set using the Playground’s Pre-Match checklist.

The Override Playground Pre-Match checklist showing the four starting position options.

You can also configure the orientation of the Pin preloaded into the robot’s claw and whether yellow or red will be at the top of the Pin.

The Override Playground Pre-Match checklist showing the starting direction selection options.

The field includes five types of game elements: RedBluePin, BlueYellowPin, RedYellowPin, YellowPin, and Cup.

A RedBluePin game element from the V5 26-27 Override Playground. A BlueYellowPin game element from the V5 26-27 Override Playground. A RedYellowPin game element from the V5 26-27 Override Playground. A YellowPin game element from the V5 26-27 Override Playground. A Cup game element from the V5 26-27 Override Playground.

The field also uses the GPS Field Code to make use of the robot’s GPS Sensor. Go to GPS Coordinates for the coordinates of important places or objects on the field.

Robot Overview#

The V5 26-27 Override Playground uses the VEX V5 Hero Bot, Flex.

GPS Coordinates#

The GPS (Game Positioning System) Sensor provides (X, Y) coordinates and heading for navigation in the V5 26-27 Override Playground, using the GPS Field Code to determine position.

The GPS Sensor measures from the exact center of the robot, with the center of the field defined as (0, 0).

(X, Y) Coordinates of Game Elements#

The following images show a top-down view of the field with the GPS coordinates for important game elements.

Goals#

A top-down view of the Override field with green dots marking the GPS coordinates of all goals.

Goal positions:

  • Neutral Goals:

    • (0, 0)

    • (-600, 1200)

    • (-1200, 600)

    • (1200, -600)

    • (600, -1200)

  • Red Alliance Goals:

    • (-1200, -600)

    • (-600, -1200)

  • Blue Alliance Goals:

    • (600, 1200)

    • (1200, 600)

Toggle Centers#

There are four toggles on the field, one on each edge. The GPS coordinates below represent the center point of each toggle, not its outer boundary.

A top-down view of the Override field with green dots marking the GPS coordinates of the four toggle centers.

Toggle center positions:

  • (0, 1780) - Top Wall Toggle

  • (1780, 0) - Right Wall Toggle

  • (0, -1780) - Bottom Wall Toggle

  • (-1780, 0) - Left Wall Toggle

Pins and Cups#

A top-down view of the Override field with green dots marking the GPS coordinates of all pins and cups.

Pin and Cup positions:

  • (-600, 1745)

  • (600, 1745)

  • (-1200, 1200)

  • (1200, 1200)

  • (-1745, 600)

  • (-600, 600)

  • (0, 600)

  • (600, 600)

  • (1745, 600)

  • (-600, 0)

  • (600, 0)

  • (-1745, -600)

  • (-600, -600)

  • (0, -600)

  • (600, -600)

  • (1745, -600)

  • (-1200, -1200)

  • (1200, -1200)

  • (-600, -1745)

  • (600, -1745)

Loaders#

There are four Loaders on the Override field, one adjacent to each Alliance Station. Only the two Red Loaders are usable in this Autonomous Coding Skills Playground.

Loader positions:

  • Red Loaders:

    • (-1740, 1490)

    • (-1740, -1490)